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A traditional globemaker molds a sphere. mounts it on an axle, balances it with hidden weights, and precisely applies gores—triangular strips of printed earth—to avoid overlap and align latitudes. Cartographers face unenviable trade-offs when making maps. They can either retain the shape of countries, but warp their size—or maintain the size of countries, but contort their shape. In preserving one aspect of our world, they distort another. terrestrial-globe-gores These are terrestrial globe gores reissued by Giuseppe di Rossi in 1615.
As visual designers and software engineers, we’re modeling a piece of the world every time we build software. In some cases, it’s the entire world—and that digital world is animated and interactive. There are tools that render USA Phone Number List 3D objects on the web, but they’re considered sorcery by many. And conjuring that magic doesn’t come without sweat. In WebGL, displaying a single triangle—like a globemaker’s gore—with no lights, textures, interactivity, or motion requires 50+ lines of code. For the new stripe.com, we built a 1:40 million-scale, interactive 3D model of the earth.

We wanted to convey the interconnected nature of the internet economy and the global scale of our service, while acknowledging how much ground is yet to be covered. Despite expansion to 40 countries and payment processing from 195 countries, we grapple with the complexity of cross-border operations and expansion every day. We set out to build a globe that inspires a sense of awe, invites people to explore, and conceals details for discovery. Along the way, we evaluated existing tools, designed our own solution, solved four interesting technical challenges, and improved the way we collaborate. Here’s what we learned.
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